NTU Mobile HCI – Homework #1
Every time I sit down to think about mobile apps I wish I had an iPhone. That would make filtering out brainstormed app-ideas so much easier. Long story short, I do not own an iPhone. So every time I find myself in an annoying everyday situation two things usually come to mind: I wonder if “there’s an app for that”, and “I wish I had an iPhone”.
The Problem
There is one “everyday” problem I keep coming back to, one that has been plaguing me ever since I came to Taiwan. It is the damn coins. Back home we use almost exclusively cards for buying even small stuff, but here I keep building up this massive pile of coins on my desk all the time. The problem is that I really cant get myself to carry them around, and whenever I find myself at 7-11 buying something for like 31 NTD and paying with a 100 NTD bill I curse myself for forgetting to bring coins yet again.

The Problem
Brainstorming
So I started thinking about how this could be improved with a mobile app. Early thoughts was that maybe I can do something that helps remind me to bring just enough coins to buy something. The problem, however, is that I very rarely leave home thinking that I am going to buy that small candy bar or a bottle of water. So when I find myself at 7-11 and realize this, my coins are still at home. Making the app context aware would work, maybe combining it with some digital TODO-list on the fridge, so that when it says “buy more water” and the phone detects that I am leaving home, it would advice me to bring enough coins for said purchases. This was quickly getting very advanced with extra hardware peripherals though, something I wanted to avoid for this solution.
I went through many different ideas, finally reaching the conclusion that there seems to be a whole lot of effort to put in just to get more productive with my coins. Maybe there are other nice things I can do with them? Maybe an app that suggests how to make different cool graphics based on what coins you have, using coins kinda like pixels. Then I got a bit embarrassed about thinking of this ahead of another way, namely charity. Since I cant come up with any good ways to spend these coins, someone else surely can.

Good use of coins?
Solution
Here is my suggestion for a mobile solution that helps you get rid of that amassed stockpile of coins and helping a greater cause at the same time.
Step 1: The user is instructed to put all his coins on a flat surface such as a bed or a table, spread out evenly. Then, using the the devices camera and some image detection, the user takes a picture of the coins and the application calculates the amount of money in the picture.
Step 2: The application displays a list of different causes and/or organizations, displaying clear information of just what the users money could lead to. For example: “Your money could provide fresh water for 10 people for over 5 months. Most people cannot live without water more than 4 or 5 days.”
Step 3: Using the GPS of the device, the user can see exactly where there are collection-points for a given cause. If the user feels that a certain chosen cause is too far away, the map display can help in finding a cause nearby.
Idea Sketches
Below follows the first sketches for the solution that was made during the brainstorming process.
Idea Sketch for instructions and camera mode
Sketch for aid list and map functions
Moving On
If I would proceed in developing this solution past this first design iteration there are some things I would need to keep in mind. Below I list problems that are clear at this early stage, and what needs to be considered for taking this further.
* How to detect different currency and how to know what each currency is worth for a charity organization?
* Do charity/aid organizations keep good track of exactly where there “collection” boxes are?
* Is the “fun/unique/novelty” factor enough to make a user try it. Why not just go to a store with the whole jar? Does the user value the information and the availability of choices?
